Echowell LC-100

Echowell LC-100 handleiding

(1)
  • 40 cm
    (1' 3
    3/4"
    )
    193 cm (6 '3
    3/4"
    )
    173 cm (5' 8")
    237 cm(7'9
    1/4"
    )
    INTRODUCTION
    Thank you for purchasing electronic dart game. Read this manual
    carefully and familiarize yourself with the dart game before you use it.
    This user’s manual is printed for Model 88/100/120/120A, The
    Model 120/120A has 25 game series, Model 100 has 20 game
    series, and Model 88 has 16 game series.
    Model 88 games: 301 to 1001, High Score, Count up, Random
    Shot, Under, Over, Clock 1, 9 Lives, Best Ten, Cricket, Cut-Throat
    Cricket, Halve It, Follow the Leader, Scram, Soccer and Free.
    Model 100 games: Model 88 pluses Count Down, Clock 2, Killer
    and Billiards (9 ball).
    Model 120/120A games: Model 100 pluses Clock 3, English
    Cricket, All 51 by 5, Shanghai and Snooker.
    2. Press any button to stop the LCD auto-test scanning.
    3. Press Game button to select a desired game series, and press
    Option to select a desired game option.
    4. Press Change button to confirm the game and option setting and
    change to the next setting panel.
    5. Press Option button to choose single, double or triple IN option,
    press Change button to confirm the IN option. Press Option
    button to select single, double or triple OUT then press Change
    button to confirm OUT options for ’01 games only.
    6. Press Player button to choose 1 to 8 players or 2 teams.
    7. Press Change button to start the game.
    8. Press Change button after each round for player change.
    9. Press and hold >RE-START button for 2 seconds to re-start a
    new game.
    S
    AFETY NOTICE
    1. This game is designed for soft-tipped darts only, the steel-tipped
    dart will damage the dartboard.
    2. Darts are an adult game. Includes functional sharp points/edge,
    children should play with adult supervision.
    3. Always pay attention to the game; never throw a dart without first
    looking to make sure the playing area is clear.
    4. This device includes small parts and is not intended for children
    under 3 years old.
    5. This device can be used either batteries or a transformer, the
    optional transformer shall be with 9V DC/500mA output.
    6. The attached transformer is not a toy.
    7. Disconnected the device from the transformer before cleaning.
    P
    HYSICAL DESCRIPTIONS
    I
    NSTALLATION
    1. Select a suitable location that complies the international standard
    for height and distance shown in the figure, and be sure the
    cable length of the adapter is long enough to extend from the
    dartboard to an electrical outlet.
    2. Drill the upper screw hole at a height of 6
    '
    3
    7
    /8
    "
    (193cm) from
    the floor, and the lower screw is 1
    '
    3
    3
    /4
    "
    (40cm) below the upper
    screw vertically.
    3. Hang the dartboard securely on the 2 screws. Pull on the
    dartboard to be sure that it is hung securely before letting go of
    the dartboard.
    4. The 2 fixed screws should be no longer than 6mm in length from
    screw gaps to the wall to avoid damaging the inner circuit, and to
    fix the dartboard firmly.
    ELECTRONIC DART BOARD
    88/
    100/
    120/
    120A/
    88/
    100/
    120/
    120A/
    Games 88 100 120
    120A
    ‘01
    High score
    Count Up
    Random shoot
    Under
    Over
    Count Down
    Clock 1
    Clock 2
    Clock 3
    lives
    Best ten
    Cricket
    English Cricket
    Cut-Throat
    Halve it
    All 51 by 5
    Follow the Leader
    Shanghai
    Scram
    Killer
    Soccer
    Billiard 9 ball
    Snooker
    Free
    Adapter
    6 darts
    1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    11.
    12.
    13.
    14.
    15.
    16.
    17.
    18.
    19.
    20.
    21.
    22.
    23.
    24.
    25.
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    Q
    UICK SET UP INSTRUCTIONS
    1. Install 3 AA batteries to the battery holder or Insert an adapter
    into an electric outlet then insert the Plug into the jack on the
    right side of the dartboard.
    Dart
    x 6
    Sets
    Triple 20
    Top Score
    (60 points)
    Segment Numbers
    Outer
    Bull's-eye
    (25 points)
    Double
    Ring (X 2)
    Single Rings
    (x1)
    Triple
    Ring
    (X 3)
    Catcher
    (0 points)
    Inner
    Bull's-eye
    (50 points)
    SCORE REVIEW
    GAME/PLAYER
    button
    Adapter Jack
    OPTION/HOLD
    button
    CHANGE button
    Adapter (optional)
    Pluge
    Screws X 2 pcs
    Spare Tips x 14 pcs
    Shaft
    Soft tip
    Barrel
    Flight
    International Standard Screws Fixed Positions
    B
    UTTON OPERATIONS
    The dartboard has 3 buttons with different functions as following:
    REMARK:
    Without >: Press the Button.
    > Game REVIEW: Hold the button after score review.
    With >: Press and hold for 3 seconds.
    LCD DISPLAY:
    The LCD display is divided into
    3 portions, each portion has
    different means for different
    games. The mark “##” means
    a number for score, lives or
    marks.
    A.
    1. ##: Current player’s score.
    2. -##-: Target number for the current player.
    3. L or H ##: Leader’s score for OVER & UNDER.
    4. Pit# or bAt#: Pitcher turn or Batter’s turn.
    5. P#F# or t#F#: P4F1 means Player 4 wins the game. “t” for Team.
    6. 2 to 7 (for snook): Target number is any one of 2, 3 4, 5, 6 or 7
    numbers.
    7. 15-E, niCE, #bAS, HonE (for Baseball):
    Target number is among 15 to 20 and bull’s-eye; Nice, Base
    number, Home run.
    B.
    1. -##-: The target number for the current player.
    2. ##H# (Ludo game): The current player hits ## can kill player #.
    3. ##H (21 POINTS): The highest score (below 21 points) in the
    round.
    4. r-#: The number(#) of round(r).
    5. db or bE(Soccer): Instruct the player shall hit double ring or
    bull’s-eye for Soccer.
    6. 1 to 5 (Bingo): Target number is any one of 1, 2, 3, 4, or 5.
    7. ##: The team’s score for Baseball and Penny.
    8. Ho # or #H: Hole 1, 2...etc. 1, 2, 3…etc. Hole for Golf.
    9. ##dt (for Free): Residual darts.
    C.
    1. ##: Next player’s score.
    2. -##: Next player’s target number.
    3. #L: Current player’s Lives (marks).
    4. I, and #P: Indication of the runners on the bases, “ ” for 1
    st
    base, “ ” for 2
    nd
    base and “ ” for 3
    rd
    base, and the residual
    players of the batter team.
    5. bE-#: The residual bull’s-eye to be hit by the pitcher (English
    Cricket).
    B+C:
    1. SCORE CRICKET & CUT-THROAT
    CRICKET:
    The close status of each number is
    displayed on the bottom rows displays
    for the current player.
    The middle mark lights to indicate the
    current player has no dart on the number.
    The lower 3 marks indicate the current close status.
    The upper left mark lights to indicate a player has closed the
    number at least.
    The top mark lights to indicate the number has been closed by
    all other players, and the current player cannot get points from
    this number after he/she closed the number.
    2. NO SCORE CRICKET, SCRAM (7t), PENNY:
    : One mark
    : 2 marks.
    : 3 marks.
    3. SCRAM 21 Target:
    G
    AME RULES
    SOME GENERAL DART RULES
    1. A round (turn) shall consist of 3 darts. Any dart bouncing off, or
    falling out of the dartboard shall not be re-thrown. The current
    player has to remove the darts from the dartboard.
    2.All players throw in sequence. To decide the throwing sequence
    by throwing the Bull, the player throwing closest the bull’s-eye
    shall throw first.
    3.The singles shall score as the face number of the segment, the
    double (or triple) rings shall score double (or triple) the segment
    number, the outer bull shall score 25 points and the inner bull
    shall score 50 points (double 25).
    ’01 GAMES: 301, 501… to 1001 (A01)
    1. Each player starts at a beginning score of 301, 501…901 or
    1001. The object of the game is to reduce each round’s score
    from the beginning score. When the player reaches zero exactly,
    they finish the game.
    2.The round is a BUST (display buSt) when a player throws a dart
    resulting a score higher than the residual score that can not
    reach a zero score exactly. It will stop the current round and
    return the player’s score to the last round’s score of the current
    player.
    3. There are variety In/Out options in each ’01 game:
    a). DOUBLE/TRIPLE IN
    The player must hit a number in the double/triple ring or the
    inner bull’s-eye to start the game.
    b). DOUBLE/TRIPLE OUT
    The player must hit a number in the double/triple ring or the
    inner bull to get the score to zero exactly and finish the game.
    It will be a bust round when the player’s score falls to 1 point
    under the double out option status.
    HIGH SCORE: 6-15rd
    1.The object of this game is to get highest total score.
    2. First, preset a round number. The dartboard will compare result
    of the player in a loop automatically after the last player throws
    the 3rd dart in the final preset round.
    COUNT UP (C-Up): 100, 200 …to 900
    1.Each player starts the game with 0 points and adds to their score
    with each scored dart.
    2.The first player to reach or go over the preset target score wins
    the game.
    Buttons Set Up A Game Plays A Game
    CHANGE
    >RE-START
    GAME/PLAYER
    Score Review
    >Game Review
    >DELETE
    OPTION/HOLD
    >SOUND
    Change to next player.
    Restart a new game.
    -
    Auto-scrolling players’ scores.
    Game review,
    Delete the current dart’s score.
    To freeze/unfreeze the
    dartboard Sound On/Off.
    Confirm the setup.
    -
    Game/Player options.
    -
    -
    -
    Double/Triple In/Out
    Sound On/Off.
    A
    BC
    Center of
    Bull’s-eye
    Throwing Line
    Electronic
    Outlet
    Fixed Screw
    Wall
    *About 1/4"(6mm)
    Dart Board
    user’s manual is printed for Model 88/100/120/120A
    B
    1
    5
    1
    6
    1
    7
    1
    8
    1
    9
    2
    0
    8 9 10 11 12 13 14
    1
    2 3 4 5 6 7
    B
    1
    5
    1
    6
    1
    7
    1
    8
    1
    9
    2
    0
    B
    1
    5
    1
    6
    1
    7
    1
    8
    1
    9
    2
    0
    4403002662_20110406_n3_EN
Echowell LC-100

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Bekijk hier gratis de handleiding van de Echowell LC-100. Deze handleiding valt onder de categorie Niet gecategoriseerd en is door 1 mensen gewaardeerd met een gemiddelde van een 9.3. Deze handleiding is beschikbaar in de volgende talen: Engels. Heeft u een vraag over de Echowell LC-100 of heeft u hulp nodig? Stel hier je vraag

Echowell LC-100 specificaties

Algemeen
Merk Echowell
Model LC-100
Product Niet gecategoriseerd
EAN 4712593010002
Taal Engels
Bestandstype PDF
Kenmerken
Soort Softtip elektronisch
Doelpubliek -
Beeldscherm LCD
Maximum aantal spelers 8
Kleur van het product Multi kleuren
Geluidseffecten ondersteund Ja
Materiaal -
Energie
Type accu/batterij AA
Type stroombron AC,Battery
Ondersteund aantal accu's/batterijen 3
Inhoud van de verpakking
Aantal meegeleverde pijltjes 6 stuk(s)
Inclusief pijltjes Ja
Gewicht en omvang
Breedte 456 mm
Hoogte 525 mm
Diepte 30 mm

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